Update v1.0.5.17381:
🤝 Fixed an issue where Ascension Outfits wouldn't unlock properly.

🤝 Fixed an issue where some Trial Covenants were not unlocked retroactively after the latest rework.

🤝 Fixed an issue where the Solar Pulse would scale out of control when getting the Solar Surge Augmentation while having the Size Mastery enabled.

🤝 Fixed an issue where locked Covenants were selectable.

🤝 Fixed a visual issue where text would overlap in the Covenants menu.

Update v1.0.5.17363:
📦 CONTENT
😈 A new 8th Trial: Diminution

🕹️GAMEPLAY IMPROVEMENTS
🤝 Wizards are now once again unlocked through completing Quests - any Wizards already unlocked remain unlocked, and any Gold spent on unlocking Wizards will be refunded!

🤝 Trials now simply unlock in order upon every Ascension, as opposed to Ascending a specific amount of times with a specific Wizard.

As a result, all the “Ascend once more” Quests have been absolved, and the Ascension Outfit Quests have been moved to the Outfit Quests.

As a result, the “Completionist” Quest has been changed to complete by unlocking 36 different Outfits.

🤝 Added new UI elements in both the Covenants and Game Over menus to explain more clearly what Devotion does and how much each Trial adds.

🤝 Improved the interactivity, physics and networking of the Spell Cores to make for more intuitive gameplay.

✅ Explosions, Resurrection Beams, Tornadoes and Void Hoppers can now also clear Soul Sludge.

🤝 Reworked the Talon Slash so it no longer divides its Damage over all targets.

🤝 Fixed Talon Slash targeting issue where it would prioritize targets outside its range.

✅ Made it so the Spell Size Mastery also impacts the Talon Slash.

✅ Added maximum ranges to various Boss attacks, so they will be able to track players more consistently.

🤝 Changed the Out With A Bang achievement so it requires you to kill multiple enemies with Knelly’s Death Explosion instead of a Boss.

✅ Locking Improvements has been made less restrictive to increase player agency.

🤝 Added a visual indicator of the Bell March’s lifetime.

✅ Maggie’s trait has been improved to show individual Spell Cores, Statues and Mana Beasts earlier.

🤝 Statues will now receive a ping on their location at the end of the Objective, similar to the Spell Cores and Mana Beasts.

🎨VISUAL IMPROVEMENTS
✅ Improved the visual effect of the Solar Pulse scaling due to the Spell Size Mastery.

✅ The Devotion visual in the lobby player seat has been given some animations for smoother transitions.

✅ Added a custom damage pop up that triggers when the player dies due to the Mortality Trial.

✅ Fixed an issue where the stat buttons in the pause menu would not highlight properly.

✅ Fixed an issue where the stat icons in the pause menu would overlap with text.

⚖️ BALANCING
🤝 Devotion per Trial, and the linked amount of Gold and Wizard Rank XP increases have been slightly rebalanced.

🤝 Improved Gold cost scaling of Ascensions.

🤝 The following Spells have been buffed: 

Spear Barrage -> Damage has been increased by 30% - more improvements are planned for the next patch!

Phantom Blades -> Damage has been increased by 10%.

Talon Slash -> Damage has been increased by 20%.

Impish Havoc -> Damage has been increased by 20%.

✅ All Elder Monsters have been given more Health, Move Speed, and Ice Resistance to make them more present. They have also been given specific changes:

Elder Shaman heals more targets for more Health, more frequently.

Elder Bloat Crab’s explosion radius has been increased, with a longer wind up.

Elder Teethy Worm moves significantly faster, but turns slower.

✅ Some early Title unlock conditions have been adjusted.

🙌 QOL
🤝 Implemented a way to refund Enchantments individually.

⚙️STABILITY & BUGFIXES
🤝 The game will now better restore lost Quest progress.

🤝 Matchmaking now prioritizes low latency lobbies.

✅ Fixed a rounding error in Spell Damage number tracking, resulting in mismatches between Damage popups and the numbers in the Stat Menu.

✅ Fixed an issue where the Move Speed Mastery would display an incorrect value in the Enchantments menu.

🤝 Fixed an issue where the Critical Damage Mastery would count each spell cast, as opposed to each non-critical hit.

🤝 Fixed an issue where Crit Bells were not impacted by the Spell Visibility setting.

✅ Fixed an issue where Mana Beasts would sometimes spawn inside the pen.

🤝 Improved reliability when connecting to Steam services.

🤝 Fixed an issue where a player could still join a lobby at the moment the game was starting, causing various issues.

Update v1.0.4.17002:
🤝 Fixed an issue where Mana Beasts that have been herded in their pen would bleat continuously.

🤝 Fixed an issue where Soul Sludge couldn't be cleaned after using a portal.

🤝 Adjusted old soundtrack volume to better match new soundtrack.

🤝 Fixed an issue where players with high latency could inadvertently prevent everyone from completing the Braziers Objective.

🤝 Fixed an issue where the Onslaught Trial description was missing.

🤝 Fixed an issue where you could not complete the A Worthy Sacrifice achievement as client.

Update v1.0.4.16986:
🕹️GAMEPLAY IMPROVEMENTS
🤝 PROGRESSION

Reduced Gold cost for Ascensions, also reduced XP needed to reach Max Rank.

Reduced Enchantment costs, as well as cost scaling.

Increased all Gold gain during Missions.

Added a 15% Gold bonus to Severe Missions.

Added a 30% Gold bonus to Hardcore Missions.

🤝 ABSTINENCE

Turned the Abstinence Trial into a Covenant and gave it a new Quest so it unlocks much sooner.

Anyone that already had Abstinence still has it.

🤝 MANA BEASTS

Added a second opening to the pen.

Improved spawning and wandering values.

Increased move speed when being herded.

Increased their size slightly.

Unfound Mana Beasts now get a pointer when the Objective is nearing its end.

Did the same for Spell Cores.

Added a unique ping icon to the Mana Beast pen so players can differentiate them better.

Did the same for the Spell Core zone.

🎨VISUAL IMPROVEMENTS
🤝 Added a new visual effect for the Critical Chance Mastery.

✅ Updated the cleaning effect during the Soul Sludge objective.

🙌 QOL
🤝 Added a Soundtrack toggle so players can switch between old, new, and mixed.

🤝 Improved the Community button in the Start Menu so it no longer shows Discord or Bilibili based on language, but rather shows both choices to everyone.

⚙️STABILITY & BUGFIXES
🤝 Implemented a recovery system that restores Gold and Wizard Rank XP on crashes.

🤝 Fixed an issue where playing with 2 Denial Trial Stacks would only yield Spell Upgrades and no Stat Upgrades.

🤝 Fixed a missing translation for the Healing Tooltip.

🤝 Fixed an issue where corrupted enemies could still be damaged while having their life extended.

🤝 Fixed an issue where Pipwick could not cast Thunder through his random infusions.

🤝 Fixed an issue where activated Covenants would persist through a deleted save file.

🤝 Fixed an issue where Knelly’s death explosion would deal friendly fire with Harmony enabled.

🤝 Fixed an issue where Mana Beasts could leave the pen when already entered.

🤝 Fixed an issue where Archmage’s Blessing would appear again in the next Level Up after already being picked in the previous one.

🤝 Fixed an issue where the Size Mastery didn’t work on Bell March.

🤝 Fixed an issue where Star Mage couldn’t be revived when fighting Sol’phish.

🤝 Fixed an issue where locked Outfits could be shown/spoiled in the Wizard Menu.

🤝 Fixed an issue where save file recovery wouldn’t trigger after power outages.

🤝 Fixed an issue where banishing all Spell Upgrades except for Size, while having all Abstinence Stacks enabled, would result in no available Upgrades.

🤝 Fixed an issue where the blurry background in menus wasn’t rendering correctly.

🤝 Fixed an issue where the player could not access a Wizard’s Ascension menu through highlighting the Wizard.

🤝 Fixed an issue where the Perfect Synergy achievement would not unlock when playing as a client.

🤝 Fixed an issue where the player could get stuck in the loading screen after a run, if the host disconnected at that time.

🤝 Fixed an issue where players could no longer collect Mana Orbs after respawning and immediately picking one up while having Hard Lessons equipped.

🤝 Fixed an issue where completing a Cycle in a Hardcore Endless mission would not count as completing that Realm.

🤝 Fixed multiple issues of challenges wrongfully incrementing progression when booting the game.

Update v1.0.2.16727:
🤝 Fixed the majority of early-game crashes.

🤝 Fixed an issue where some achievements did not correctly unlock, even after achieving all requirements.

🤝 Fixed an issue where the quest for gathering 666 Mana Orbs with a single magnet as Bryony was not possible to complete.

🤝 Fixed an issue where Wildfire and other Damage over Time effects did not refresh their damage done when Sol’Phish’ stagger timed out.

🤝 Fixed an issue where a pinned Scroll would be added as a 4th item in the next store instead of replacing one of the other items.

🤝 Updated the controls menu to show the correct keybind for quick stats.

🤝 Fixed an issue where moving the game between monitors could break the video setting application.

🤝 Game intro/logo video volume is now tied to master and music volume.

🤝 Fixed an issue where the Mana Gain stat was simply not working.

🤝 Fixed an issue where the Lobby camera could get locked in a zoomed in state.

🤝 Fixed an issue where stores wouldn't appear anymore after pinning Augmentations.

✅ Improved performance of all damage popups.

✅ Improved performance of all Lightning & Thunder effects.

✅ Improved performance for Dark spells.

✅ Improved performance for the Chthonic Stalking, Stalking Sprout, and Stalking Whirl Augmentations.

✅ Improved performance when picking up Mana Orbs.

Update v1.0.2.16659:
⚙️ STABILITY & BUGFIXES ⚙️


🤝 Fixed an issue where bosses would not spawn if you have the Dodge Mastery.

🤝 Fixed an issue where the Void Hoppers and Gnashers would bug out when hit if you have the Dodge Mastery.

Update v1.0.2.16657:
⚖️ BALANCING ⚖️

🤝 Significantly reduced gold cost scaling.


⚙️ STABILITY & BUGFIXES ⚙️

🤝 Fixed an issue where players would get stuck after respawning.

🤝 Fixed an issue where not completed challenges where shown as completed.

🤝 Fixed an issue where prestige cost was miscalculated.

🤝 Fixed an issue where Krog'Wa kept moving after death.

🤝 Fixed an issue where killing a boss with Knelly's explosion didn't trigger the achievement.

🤝 Fixed an issue where Reginald would always be assigned the Gold Bonus on start up.

🤝 Fixed an issue where World completion challenges couldn’t be completed in endless mode.

🤝 Fixed an issue where players were getting the "Complete all outfit quests" quest too soon.

🤝 Fixed an issue where save files would be lost when losing power.