Update v2.0.8:
Fixed the “Restore Windows” button in Scanner and Atlas so it works correctly.

Grenade damage increased by 180%.

Fixed an issue where pods were not despawning after passing through a Stargate and changing systems.

Fixed a bug where low-level soldiers’ levels were reset when moved from Space Forces to “Ready to Assign.”

Added Capital Docks to Guilds.

Fixed an issue where security levels in the Trade menu did not correctly reflect system security.

Fixed various spelling errors reported by players.

Fixed floating lights in the Mercenary interview mission.

Fixed an issue during the “Opposite” mission where players could get stuck on the planet surface and be unable to leave with their ship.

Fixed an issue where the Frontier ship’s blue turbo effect would sometimes disappear after warp and not return.

Fixed some sounds during the Saving Anka mission that did not fade out properly during warp.

Prevented confusion caused by perks appearing in the menu for Capital ships even though they don’t actually have perks.

Fixed a bug where players couldn’t move after entering dialogue with side quest NPCs at stations.

Resolved confusion related to using “Fulfill” in Miners Guild contracts.

Update v2.0.7:
Sniper zoom now remembers the last zoom level you used. You no longer need to readjust it with the mouse wheel every time.

Fixed an issue where using the catcher during warp would empty the slot, and the ability would not recover afterward.

Fixed a bug where raiding a system immediately after destroying its station caused the raid to never complete, even after capturing all objectives.

Fixed an issue in the Feast of the Stars mission where the NPC Efialtes would not appear if the player landed on the planet using a Heavy Fighter.

Fixed a main story issue where the mining station blueprint appeared in the Build panel before constructing the factory and could not be built.

Fixed a bug where all creatures displayed the spider silhouette when hit with the Shock Beam.

Fixed an issue where leaving the Mothership, then boarding another ship inside the hangar, allowed the player to call Alpha Squad again—resulting in 8 members instead of the intended 4.
→ The squad limit is now properly enforced at 4 members.

Fixed display update errors in the Structures tab, where structures appeared as fully upgraded even when they were not.

Fixed cases where capturing all structures during a raid did not properly transfer the system to the player’s faction.

Fixed an issue where, after capturing a research station, the player could enter it but was unable to exit.

Fixed a bug where automatic repair failed to activate when docking at a station.