Update v1.2.7:
The main thing that has changed in the game in version 1.2:

fixed incorrect saving of the game to a file in some situations, which made the game impossible to download.

buttons for tracing the trajectory according to ΔV have been added to the spacecraft panel in increments of 1km/s, 5km/s, 25km/s, 100km/s

buttons for sorting the departure date and arrival date in increments of 5 hours, 1 day, 1 week, 1 month have been added to the spacecraft panel.

the method of calculating flight paths has been changed

fixed a sharp fluctuation of orbits during flight planning

significantly improved the search for the optimal flow of ΔV during flights

chemical engine expiration rate reduced by 30% (to realistic)

preliminary finding of the optimal flight path

Have a nice game, everyone!

Full list of changes in version 1.2:

* fixed the operation of farms when the player is outside the colony

* fixed the construction of flight paths when using modifications

* fixed the types of rooms available for construction when using templates

* Localization correction

* Fixed staff mapping when using horizontal dissection

* Fixed clone production when the player is out of the colony

* the ban on using the station as a transit station has been fixed

* Localization correction

* fixed the construction of flight paths at high ΔV

* fixed the construction of flight paths

* fixed the construction of flight paths at high ΔV

* fixed the limitation of the duration of active sections of flight paths

* fixed the construction category selection created from modification

+ buttons for tracing the trajectory according to ΔV in increments of 500 km/s have been added to the spacecraft panel.

fixed the inability to plot a flight path in some situations

! fixed incorrect saving of the game to a file in some situations, which made the game impossible to download.

! buttons for tracing the trajectory according to ΔV have been added to the spacecraft panel in increments of 1km/s, 5km/s, 25km/s, 100km/s

! buttons have been added to the spacecraft panel to sort the departure date and arrival date in increments of 5 hours, 1 day, 1 week, 1 month

- sliders that change the departure date and travel time have been removed from the spacecraft panel

* fixed loading of saved games

* fixed the construction of buildings based on templates

! the method of calculating flight paths has been changed

* fixed orbit rendering

! fixed a sharp fluctuation of orbits during flight planning

! significantly improved the search for the optimal flow of ΔV during flights

! chemical engine expiration rate reduced by 30% (to realistic)

* The ship's orientation speed during flight has been reduced by 3 times

* fixed updating the atmosphere of planets during flights

! preliminary finding of the optimal flight path

* updated training

* Clicking on a colony in the colony list allows you to quickly find it when you are in it but have lost sight of it

* Do not download templates created in a newer version of the game

+ API: Shuttle.source, Shuttle.destination

Update v1.1:
The main changes in the game in version 1.1:

building templates in colonies and orbital station segments

the ability to share a template library with other players via the Steam Workshop.

quick construction of supports and walkways by selecting a rectangular area.

saving and loading during training.

the use of dissection mode is allowed when building and removing blocks.

Enjoy the game!

Full list of changes in version 1.1:

* localization fixes

+ installation cost added to the template tooltip

* template costs reduced by 2 times

* fixed construction by template in a new colony

* fixed energy consumption by bots when building by template

* fixed operation of doors on the orbital station after installing a section by template

* fixed fall when installing a building from a template

* the number of simultaneously displayed interiors of rooms increased to 15

- disabled switching of dismantling tools with the mouse wheel

* fixed inclusion of template libraries in the loaded game

* fixed location of building templates

* fixed location of furniture in the cabin

* fixed operation of equipment when the limit is reached when the player is outside the colony

* requirements for the production of resources by industrial colonies under the contract increased by 20%

* water consumption by the beds increased by 20%

* the influence of colleagues on the change of ideology by employees increased by 40%

* the reward for contracts for scientific colonies reduced by 10%

* the speed of treatment of space sickness increased by 75%

* the cost (and cost of production) of medicines in reduced by 40%

* the cost of production of meat and fish increased by 120%

* the reward for the contract for the treatment of decompression sickness reduced by 2 times

* the reward for the contract for the treatment of diseases (except for decompression sickness) increased by 85%

* profit from tourism increased by 80%

* clear the shopping cart after sending goods from the cart

+ new type of modifications 'template'

! Added the 'Save Template' button to the 'Buildings' panel

* Fixed the availability of equipment in the cafe

+ API: ::addBuildingTemplate()

! Added the ability to share template libraries via SteamWorkshop

* Fixed the need for staff to use the shower and toilet when the player is outside the colony

! Added the 'Buy Templates' button to the 'Cooperation' dialogue

* Fixed the final game statistics

! Added the 'Templates' category to the 'Buildings' panel

+ Added the ability to delete previously purchased templates via the 'Buy Templates' dialogue

* Removed logistics tasks when the ship departs

* Hides the 'Logistics' panel during flight

! Quickly builds buildings in the colony using templates

* Fixed the display of a text tooltip on the construction marker

! Quickly builds segments of the orbital station using templates

! Quickly builds multiple supports using rectangular selection

! Quickly builds multiple walkways using rectangular selection

* Fixed the expulsion of astronauts

* Accurate marker when installing a door

! Saves and loads training

* Reduced the number of available block types in training

* Reduced the number of available door types in training

* The current repair panel displays a resource with a minimum stock in red

* The loan repayment option is not available in training

! Allows the use of dissection mode when building and removing blocks

* The requirements for contracts for an industrial colony for nuclear, thermonuclear, and recombination jet fuels have been increased by 10 times

* It is not possible to surrender a colony under a contract with robots instead of humans

* Important points are marked in red when concluding a contract

* Localization fixes

+ API: Room.getBlockPos(), Room.getBlockPreset(), Room.setBlockPreset()

+ API: Colony.getOutdoor(), Outdoor.getDescriptor(), Outdoor.asPurchased(), Purchased.switchPower()

+ API: BaseColony.forceSend(), BaseColony.sendCargo(), BaseColony.buyCargo(), BaseColony.sellCargo()

+ API: UiModal.close()

+ The ability to change the temperature scale in the game settings

+ You can select unfortunate colonists in the staff panel filters

+ The 'Apply when loading saved games' option has been added to the mod dialogue