Update v1.2.5:
- Fixed an input bug where your aerial frontal attack combo input doesn't work when you are too close to the enemy
- Adjusted the hitbox of the boss from 4-2. Adjusted the Hubris variant's attack timing.
- Slightly increased the hyperarmor duration when the player starts aerial heavy attack (Aerial Earthpecker, or Helm Breaker some say)
- In the boss rush mode, players will have a brief invincibility during the post-boss arena waiting period.
- Fixed the issue where some dangerous projectiles linger after some boss fights in Hubris boss rush mode.
- Adjusted the SSS rank threshold of Hubris Bossrush mode.

Update v1.2.4:
- You can see the directional input signal arrow around the character when you turn on the combo input UI. This was added to make players see and guess the facing-direction in the chaotic situation.
- BGM can be changed at the start of the Horde Mode.
- Reduced one Treasure Cleaner at the final round of Horde Mode. Added lesser demons in that spot.
- You can see the real-time score update and the round in the Horde Mode.
- Adjusted the color of Hubris Bossrush Arena lighting.
- Increased the duration where you can burst-shot the Instant Golem with Lantern Flare.
- Fixed the issue where the Fungal Fountain ignores the boomerang during the hit animation by other types of colliders.

Update v1.2.3:
Hubris Boss rush mode is implemented. Can be entered via the secret entrance located in the ceiling of the bossrush lobby. You have to beat the Demon of Hubris on Hubris Mode to unlock this mode. This applies to the people who have already beaten that, because I had to edit the save file for this matter.

In 10-2, you can teleport to the next stage at the ending sequence if you beat the boss in the first phase before the phase transition.

Fixed a bug where you could save again at the dead checkpoint snail after killing it for the Shattered Hope effect.

Update v1.2.2:
Fixed a bug where your camera won't zoom out even though you didn't opt into the apt hubris challenge.
Fixed the fog curtain covering the rollercoaster rails on 8-1
When facing the wall, if there's a joystick input towards the wall, Gretel will dash towards the wall. Setting the stick neutral will make her bounce away and dash to the opposite side like it used to.
Added visual signal over Propeller Demon's attack direction
Added poise meters to the dummy target in the training room
Added S Rank requirements for the pause menu scoring board.
Adjusted some minor movements here and there from enemies.