Update v1.0.15:
Fixes
Fixed enemy navigation in the Meat Mines biome. Previously, creatures would stop at room junctions.

Fixed companions getting stuck inside the Kletka.

Fixed duplicate vehicle UI appearing upon death while inside a vehicle.

Increased FOV when entering a vehicle.

Fixed an issue where perks, inventory, and other parameters were incorrectly saved after a new player joined the session.

Fixed the display of available session slots in the EOS subsystem.

Update v1.0.14:
General
Updated EOS SDK.

Friends Only mode is now enabled by default in session creation settings.

Updated the game’s soundtrack. Added several original tracks from the in-game radio:

Fixes
Increased the maximum brightness setting limit.

Fixed a procedural generation issue on Pool floors.

Fixed a procedural generation issue in the Greenhouse Unit.

Fixed text chat autofocus.

Adjusted the Chainbearer’s hook collision. It should no longer pass through walls.

Fixed a lingering screen aberration effect on clients after taking explosive damage.

Fixed polyp animations during Samosbor in the Fleshmine.

Fixed microphone volume display in settings.

Fixed an issue where disarming a trip mine did not drop the mine.

Fixed inability to create a LAN session when launching the game from a folder.

Optimized the camera monitoring room in the Prison biome.

Update v1.0.13:
Fixes

Slightly increased the average brightness of the game.

Fixed replication of boss battle music on clients.

Fixed an issue where the difficulty level could not be changed when creating a session in certain scenarios.

Fixed a bug with quickly picking up multiple items.

Increased fog distance for the Mist floor curse.

Reduced fire extinguisher consumption.

Slightly increased the amount of loot on floors with the Inferno curse.

Reduced the overall amount of fire on floors with the Inferno curse.

Fixed an issue where enemies could not enter the Prison biome chief room.

Fixed an issue where players could not connect to a new host session after the room was recreated.

Fixed a black screen bug when reaching zero health.

Update v1.0.12:
New Features
Emote icons have been replaced. Thanks to Zakhar McP1xel for the great work!

The maximum health a player character can set for themselves is now capped at 5000. A bug in save files with maximum health below 200000 has also been fixed, where the current health would decrease with each game restart.


Fixes
Optimized the impact of lighting on transparent materials.

Fixed Wayseer Eye functionality on clients.

Fixed the ability to change the game mode via save file load.

Fixed the inability to sprint on gamepads on the client side.

Fixed the lingering screen aberration effect caused by electric damage.

Fixed the ability to join friends-only sessions through Quick Play.

Panaceator now grants +10 max health instead of 10%.

Fixed item pickup logic for the companion Grabber.

Improved enemy logic for switching priority weapons.

Optimized network load caused by large numbers of players in a session.

Update v1.0.11:
General
Maxwell Floor Cat now plays “o i i a” when taking damage.

Fixes
Fixed incorrect procedural floor generation.

Added client-side prediction for the selected quickbar slot. Switching between slots is now instant with no visual delay.

Improved interaction with small physics objects for both host and clients.

The large version of the Kletka now spawns whenever two or more players are present in the lobby in any mode.

Fixed saving of items lying on the floor inside the large Kletka.

Fixed replication of corpse positions on clients.

Fixed a lingering crouch effect after falling.

Reduced damage resistance of red explosive barrels against ranged weapons.

Fixed an excessively long cooldown when switching the active inventory slot after performing a melee attack.

Fixed cosmetic items not displaying correctly when initially joining the game in first-person mode.

Slightly reduced the spawn frequency of the Greenhouse Sector across all game modes.

Fixed a bug preventing the “Prisoner & Co” achievement from being obtained.

Fixed corpse duplication.

Update v1.0.10:
New Features
Added a Photosensitivity Mode setting that reduces post-processing intensity and many other effects that may potentially cause dizziness.

Added 4K resolution support in fullscreen mode.

LAN play is not supported through Steam or EOS OSS. To play over a local network, you must launch the application directly from the folder (not through the Steam client) and connect two devices via cable or through Radmin / Hamachi, etc. We have added notification banners about this in the session creation menu. We will try to implement workarounds to support LAN in all scenarios in the future, but for now this is not technically possible.

Updated translations for several languages.


Fixes
Fixed several crashes related to enemies, online subsystems, and the graphics processor.

Further optimized network load.

Fixed a replication issue with character position after revival.

Fixed incorrect damage tracking in the Statistics menu.

Fixed the display of the safe handle after it was broken.

Fixed a bug with the Eyeroller flying chaotically across the map.

Fixed incorrect damage display when activating the Monument.

Fixed a crouch replication bug on clients.

Update v1.0.9:
Fixed a rare client connection error when restarting a session.

Fixed an issue where clients were unable to pick up items dropped by another player.

Fixed an issue preventing equipped enemies from attacking the player.

Fixed equipment state synchronization between host and clients.

Fixed a rendering crash on DirectX 11 for Intel integrated graphics cards.

Fixed a crash caused by saving player statistics.

Fixed replication of destroyed walls on clients.

Fixed a bug where the Explosive Crawler would sometimes fail to detonate if the player was standing too close.

Increased the spawn rate of repair kits and improved their effectiveness.

Update v1.0.8:
New Features
Obelisks are now highlighted by the Kletka's scanner as well.


Fixes
Fixed a crash that occurred when firing the Kalak and the Boltspitter.

Fixed an issue allowing players to connect to private sessions via the “Quick Play” feature.

Fixed an issue where not all available microphones were detected for voice chat.

Fixed a bug where information about the Toothsucker was not added to the Journal after picking up the roly-poly doll.

Fixed a bug where information about Postsamosbor was not added to the Journal after activating this curse following a Samosbor event.

Fixed fog dissipation mechanics on the “Mist” floor for clients.

Explosive Crawlers can no longer receive the Level 3 Electricity buff.

Fixed certain enemies ignoring incoming damage.

Fixed a residual ability to interact with locker doors after they were destroyed.

Reduced the health of the frozen door in the “Prison” biome.

Reduced damage dealt when throwing objects at metal lockers.

Update v1.0.7:
New Features
A “Statistics” button has been added to each player’s context menu. You can now review some of your teammates’ accolades (and your own, of course). We plan to expand this system in future updates.

Metal doors (lockers, safe cases) now shatter into pieces if opened by dealing damage.

Updated translations for several languages.


Fixes
Fixed several crashes related to weapon breakage and enemy destruction.

Fixed an issue where hogweed spores failed to spawn.

Increased ranged weapon damage against the boss Spudling.

Fixed incorrect wall texture rendering on procedural levels for clients.

Fixed replication of broken airtight doors on clients.

Fixed collision between projectiles and physical doors.

Increased the maximum lockpick stack size in the inventory from 5 to 10.

Update v1.0.6:
New Features
Added a “Friends Only” option to the session creation settings. The “Session Name” option has been moved to the “Advanced” section.

Added a second voice chat type — EOS — which will be used for cross-platform sessions on consoles and PC. The legacy voice chat type remains enabled by default. However, you can already switch this in the session creation menu.

Added the ability to disable connection error notifications via the Settings menu.


Fixes
Fixed a bug causing super-fast attacks after entering a minecart.

Fixed a bug that prevented the Chernobog Monument from replacing an existing sentence with a new one.

The Explosive Crawler can once again detonate from a thrown item.

Fixed control issues with Clunker when using an inverted camera.

Fixed Clunker’s infinite horn sound.

Fixed a bug where players could get stuck in textures after Glooper released a grabbed player.

Mimics can once again play their greeting animation.

Fixed a crash related to enemy object destruction.

Fixed Mimic movement on Floor 69.

Fixed Lurker collision.

Slightly reduced the echo effect for all sounds in large spaces.

The “Prison Jam” achievement can now be obtained by throwing the ball with the right mouse button.

Fixed an infinite visual effect caused by eating XShroom.

Slightly increased the spawn chance of repair kits.

Update v1.0.5:
Network
Updated the EOS SDK version.

Significantly optimized network load.

Fixed an issue where the wrong Steam profile could be displayed in the friends list or party member list.

Fixed a crash when the Kalak and Boltspitter broke.

Fixed a bug where clients couldn’t hear the host in voice chat on certain floors.

Fixed door replication on clients. If a door is open on the server, it is now correctly open on clients.

Physics objects no longer launch the character with extreme force when stepped on.

Fixed incorrect display of Clunker upgrade level on clients.

Fixed an issue where a newly discovered biome would not appear on clients.


Gameplay
Increased interaction radius for the elevator lever.

Slightly reduced loot amount in the Prison biome.

Slightly increased village spawn chance in the Greenhouse Unit biome.

The Explosive Crawler now detonates more intelligently: if a player manages to retreat a short distance in time, the mine’s timer resets.

The Explosive Crawler now deals slightly less damage.

Fixed incorrect healing values for all related items.


Music
Added a new track to the Boring Room floor by houp — white space.

Update v1.0.4:
Removed the dynamic revival price increase based on the number of players present in a session. The base revival cost is now 6 bottles (on Normal difficulty).

Added dynamic price reductions based on the number of dead players. In a 3-player session with 2 dead players, the first prisoner's revival will cost ⅓ of the base price, and the second one will cost ½.

Slightly increased the spawn chance of the Live Beer vending machine.

Slightly increased the spawn chance of the Golden Live Beer vending machine, which revives all dead players in the session.

As before, each death still applies a small penalty in the form of a slightly higher cost for subsequent revivals.

Reduced the base spawn chance of the Warden in the Prison biome. His spawn chance now increases as you progress through the biome.

Slightly increased the healing amount of all relevant items.

Update v1.0.3:
New Features
PC players can now host a session even if they are experiencing issues connecting to the online subsystem API.

Added several new informational error messages that players may encounter.


Fixes
Fixed a crash related to weapon breakage.

Item cooldowns now display correctly on the client side.

Fixed incorrect health restoration when loading from a save file.

Fixed an issue allowing players to join sessions that had already reached the player limit.

The voice chat volume slider (individual for each player in a session) now saves correctly.

Chernobog Zealots no longer attack each other.

Fixed excessive loot spawning from airdrops.

Fixed a bug causing infinite jumping after interacting with a ladder.

Fixed a flying character bug when entering a vehicle.

Fixed a bug with traps being disarmed infinitely.

Fixed translations in several languages.

Update v1.0.2:
New Additions
Added a new cassette — Swan Lake.

The Prison Warden is now slower and shoots less accurate.

The Prison Warden can now carry a flamethrower and a crowbar.

The Prison Warden is now slightly more noticeable on the level.

Added a tooltip description for Social Mode when hovering over the setting.

Interactive trash piles now glow slightly when you’re holding Junkhurler.


Fixes
Fixed password filtering in the session browser for Steam OSS.

Optimized the surveillance monitor room.

Network errors no longer immediately disconnect players from a session, allowing some time to restore the connection.

Fixed skin display issues in the wardrobe.

The Concretor Monument now grants +10% max health instead of 15%.

Fixed an issue preventing teammates from being revived via the Chernobog Monument.

Interacting with monuments can no longer kill you — they now always leave you with at least 1 HP.

Fixed the auto-revive perk for clients.

The Mimic no longer reacts to dead flies.

Slightly increased health for all bosses (except Mother of Concrete).

Firearms now deal less damage to certain bosses.

The Blight curse once again applies its visual effect to revived players.

Update v1.0.1:
ixes
Fixed the floor scanning effect.

Fixed controller focus loss in certain in-game menus.

Optimized the surveillance room in the Prison biome.

The black-and-white floor curse effect is now always removed. Previously, it could remain on spectator ghosts.

Replaced the stool in the prison warden’s office with a physics-enabled version. Players could previously get stuck in it.

Fixed damage applied to airtight doors.

Fixed door state synchronization on clients.

Fixed refueling the fuel tank and repairing objects with items not intended for those actions.

Fixed priority session search in Quick Play.

Fixed server filtering in the session browser.

Added a notification prompting players to switch to the crossplay-stable branch when connecting to friends on consoles.

Sessions with Social Mode enabled are now highlighted with a gold border.