Update v1.0.2:
✨ Additions

🛠️ Profile system overhaul: Profiles are now only needed for campaign play

🎌 Japanese translation: Castle Craft is now playable in Japanese!

🧱 New 3-click voxel building tool in the Level Editor for precise voxel placement

📋 Voxel name and health info now displayed in the Level Editor

🖥️ Widescreen support: vertical field of view is now maintained on widescreen displays

📥 Improved level downloading from the Steam Workshop

🛠️ Improvements

Resource spot fragments now shrink smoothly before disappearing

Disabled collision on the building pawn in the Level Editor

Changing the seed in the Level Editor now clears the level of resources

Save the time of day and weather in the save game

🐛 Fixes

Level Editor

Fixed lock-up when opening the Level Editor widget mid-placement with the 3-click tool

Fixed unreliable treasure chest saving

Fixed default weather biome not being initialized properly in the level editor

Skirmish Mode

Fixed prefab integrity not being checked

Fixed incorrect gold reward multiplier

Fixed trees not respawning during waves

Fixed already built minions not restoring correctly

Other

Fixed economic zones getting cluttered with tools over time.

Fixed minions digging removing liquids that then respawn again of there are other liquids nearby

Fixed bottom texture orientation of wooden planks

Fixed builders trying to build on economic zones after loading a save

Fixed liquids being valid ground for building economic zones

Update v1.0.1:
✨ Additions

📖 New onboarding system to guide you through the various game systems - plus a new "Help" section in the main menu where you can revisit any of it at any time

⚔️ Added an explanation widget to Skirmish mode

🛠️ Added a link to the Castle Craft Steam Workshop in the Level Editor menu. It's easier than ever to subscribe to player-made levels and visit the Steam workshop via overlay.



⚖️ Balancing & Tweaks

🌙 Brighter environmental lighting at night; no more squinting

⛈️ Storm darkness no longer stacks with night darkness. Pitch-black nights are a thing of the past

🪨 Resources now get destroyed if the ground beneath them is removed

⏳ Resources no longer respawn immediately, so you can actually clear an area

🏰 Resources no longer spawn on castle elements

🐛 Fixes

Fixed resource duplication bug

Fixed resource meteor impacts spawning in the wrong location

Fixed stone and metal sometimes not respawning

Fixed leftover bits of resource spots lingering after destruction

Fixed resources still occasionally spawning on castle elements

Fix editing an existing level in the level editor resetting the portal location

Fixed crash related to the Upgrade Wall and Move Prefab abilities

Fixed key binding remapping widget not showing up in Settings

🛠️ Level Editor

Voxel biomes now load immediately when switched

Fixed switching voxel biomes causing resources to float in mid-air or get buried underground