Update v20180603:
Bug Fixes
Movement no longer tied to Framerate
This was a fix the speedrunners were really after. An oversight on our behalf meant a few incredibly low times were set.
Nets added to catch you
A fine-tooth comb ran through all of the levels catching any holes we might have missed, fingers crossed that's all of them.
Occlusion Culling Fixes
We had a couple of reports of some Occlusion Culling issues, this should help the game run just that tiny bit better (likely a frame or 2 in later levels on older machines).
Restarting Level is more consistent
If you're prone to spamming the restart level button, it now handles it properly as 1 restart instead of multiple.